CiviLuanti

Publié : Projets  | 

Découvrez le nouveau site web du projet CiviLuanti : https://civiluanti.iri-research.org/

Objectives

CiviLuanti aims to implicate youth populations in sustainable urban projects through the open source game generator Luanti. The project hopes to foster active citizenship while valorising the diversity of European territories. It will 1) train youth and educators to become agents of digital urban deliberation 2) inspire new forms of youth-centered civic participation 3) create more open and ecological game environments 4) federate Luanti communities around a clear and tested social agenda.

Activities

CiviLuanti will develop digital services that integrate questions of ecological maintenance into gaming environments; generate a set of games that reflects the constraints of diverse territories; and plan and execute urban deliberative workshops – all of which will be documented through guides, audio-visual content, and papers. The project associates beneficiaries to each activity, making them co-designers of digital tools and practices, for a new form of action based digital education.

Impact

CiviLuanti delivers a set of digital services that, through guides and demonstrators, can be adopted/adapted widely, and a network of facilitators and educators that will pursue urban deliberative processes. In the long-term, CiviLuanti forms an alternative model to techno-solutionism by situating both urban and digital development locally, supported by a new young workforce equipped to engage critically with our digitised world: the condition for a digitally sovereign Europe.

Partners

CiviLuanti is piloted by a consortium made up of architects, software developers, geographers, designers, community organisers, philosophers, and sociologists. Throughout the pilot phase (2026-2029), each of the steps will be tested with adult educators, youth groups, and local institutions across four diverse European territories to ensure their accessibility and relevance. All partners operate within academic, activist, and civic networks committed to promoting deep participation, inclusive cities, and European digital sovereignty.

GO2. An urban planning agency designing new approaches for cultural and ecological sustainability from its base in the Shkodër region, Albania. GO2 ensures the integration of architectural approaches into the CiviLuanti methodology.  

The National Institute of Geographic and Forestry Information. France’s national mapping and geodetic agency, which produces, cross-references, processes, and works to make French geographic data accessible to all. CiviLuanti works closely with the innovation lab IGNfab, which will reconfigure the previously launched Minecraft® on Demand service into a more versatile and open map generator.

The Institute of Research and Innovation. An independent research institute affiliated with the Pompidou Centre, which works theoretically and experimentally on digital technologies. IRI has conceived and for several years implemented the Urbanities in the Games project, from which CiviLuanti inherits its general strategy and concepts.

University of Oulu. An international science university that brings research and teaching together to build a more sustainable, intelligent and humane world. CiviLuanti engages the Interact lab, which will leverage its experience in co-creation, user driven innovation, participatory design, and user-centred design to propose pedagogical guidelines for the deliberative workshops. 

Urbani Separe. A collective based in Rijeka, Croatia, which aims to improve the quality of urban life through participatory design, cultural programming, and sustainable urban development. Urbani Separe steers project communication, including a large Hackathon and closing exhibition planned for 2029. 

Besides project partners, the project mobilises several local organisations, institutions, and municipalities for the local workshops that will be conducted in Oulu, Marseille, Rijeka, and Shkodër. Interested in participating? Don’t hesitate reaching out here.

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